Discovery Projects · Strand One
Coding Projects
Work through these in order. Fill each sheet in on screen, then press Submit & Download to turn in your work and keep a copy. Starting at Project 4, everything you build is tested against a real Stack Attack mission. All seventeen together cover every point on the field.
Phase 1 · Get Connected2 projects
Project 1
Wake Up Your WombatPower, battery care, connecting by Wi-Fi or Ethernet, creating your folder and project, and running your first program.No field mission
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Project 2
Your First ProgramThe C template line by line, printing to the screen, timing with msleep, comments and attribution, and reading error messages.No field mission
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Phase 2 · Make It Move4 projects
Project 3
Motors and PortsMotor ports, checking direction with the wheel-spin trick, the motor() command, power from −100 to 100, and why every motor program needs msleep.No field mission — robot on blocks
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Project 4
Out and BackDrive out of the starting box, stop where a judge can see it, and return fully within the box. Fixing drift, and making it repeat five times.Mission 1 · Mission 10 — base + bonus
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Project 5
Learning to TurnTwo knobs and three turn shapes — radius, one-wheel, and zero radius. Build a repeatable 90° turn, then drive to the spilled cubes.Mission 12 — approach only
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Project 6
Bulldoze RunFour missions and sixteen points using nothing but driving. The [[OFF]] definition, pushing technique, and chaining missions into a single run.Missions 2 · 4 · 13 · 14
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Phase 3 · Make It Grab2 projects
Project 7
Your Robot’s ArmServos go to a position instead of just spinning. Wiring, safe limits, centring the horn, the preset trick — then reach into the enclosure and touch Botguy.Mission 9 — base
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Project 8
Arm and Claw TogetherTwo servos as one system — grab, carry, stack, release. Live-judged versus final-position scoring, and 37 points across four missions.Missions 12 · 3 · 11 · 13 bonus — 37 points
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Phase 4 · Make It Reliable4 projects
Project 9
Names for Your NumbersTurn your position comments into real variables. Change a number once instead of everywhere — then stack the red cubes on the top shelf.Mission 5 — base + bonus · 20 pts
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Project 10
Feeling for ThingsThe touch sensor, and the loop that keeps checking it. Drive until bump, find a wall you can trust, then stack all three unstraight cubes.Mission 13 advanced — 13 points
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Project 11
Counting Wheel TicksPoint the same loop at a number. Ticks per inch, correcting for overshoot, turns by count — and the square from Project 5 finally closes.Missions 9 · 8 · 18 — 40 points
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Project 12
Teaching Your Robot New MovesWrite your own commands. Prototype, definition, call — plus arguments and functions that call functions. Then double a mission score with one extra line.Mission 15 — base + bonus · 18 pts
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Phase 5 · Make It Smart3 projects
Project 13
Deciding What to Doif, if/else, else if, and nesting. The difference between asking once and asking repeatedly — then a run that notices when a grab fails.Mission 3 advanced — 22 points
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Project 14
Seeing Light and DarkA sensor that answers with a number. Find your own threshold, drive until the line, start on a light — then place Botguy and both cones exactly inside the zone.Missions 14 · 18 — 35 points
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Project 15
Following the LineSteer from a sensor reading. Follow the edge, not the middle — then use the lines to reach four of the hardest scoring targets on the field.Missions 6 · 7 · 16 · 17 — 51 points
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Phase 6 · Clean It Up2 projects
Project 16
Building Your ToolboxMove your functions into a header file your whole team can share. Fix something once and every project that includes it gets better.No field mission — refactor
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Project 17
Repeating Without RetypingThe loop that counts. Start, stop, and step all on one line — then collect every bonus that just means "now do that again."Missions 7 · 11 · 16 · 17 — 38 points
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Strand complete. All 17 projects are here. Together they cover every base, bonus, and advanced bonus in the 2026 Fall Game — all 301 points.