Coding Projects — Introductory Wombat Track · KIPR Botball Explorer 2026-2027

Introductory Projects · Wombat Track

Wombat Coding

Work through these in order. Fill each sheet in on screen, then press Download to save a local copy of your answers. It does not turn in your work automatically; give the downloaded file to your teacher. Starting at Project 4, everything you build is tested against a real Stack Attack mission. All seventeen together cover every point on the field.

Phase 1 · Get Connected2 projects

Project 2 Your First ProgramThe C template line by line, printing to the screen, timing with msleep, comments and attribution, and reading error messages.No field mission Open Project →

Phase 2 · Make It Move4 projects

Project 3 Motors and PortsMotor ports, checking direction with the wheel-spin trick, the motor() command, power from −100 to 100, and why every motor program needs msleep.No field mission — robot on blocksOpen Project →
Project 4 Out and BackDrive out of the starting box, stop where a judge can see it, and return fully within the box. Fixing drift, and making it repeat five times.Mission 1 · Mission 10 — base + bonusOpen Project →
Project 5 Learning to TurnTwo knobs and three turn shapes — radius, one-wheel, and zero radius. Build a repeatable 90° turn, then drive to the spilled cubes.Mission 12 — approach only Open Project →

Phase 3 · Make It Grab2 projects

Project 7 Your Robot’s ArmServos go to a position instead of just spinning. Wiring, safe limits, centring the horn, the preset trick — then reach into the enclosure and touch Botguy.Mission 9 — baseOpen Project →
Project 8 Arm and Claw TogetherTwo servos as one system — grab, carry, stack, release. Live-judged versus final-position scoring, and 37 points across four missions.Missions 12 · 3 · 11 · 13 bonus — 37 pointsOpen Project →

Phase 4 · Make It Reliable4 projects

Project 9 Names for Your NumbersTurn your position comments into real variables. Change a number once instead of everywhere — then stack the red cubes on the top shelf.Mission 5 — base + bonus · 20 ptsOpen Project →
Project 11 Counting Wheel TicksPoint the same loop at a number. Ticks per inch, correcting for overshoot, turns by count — and the square from Project 5 finally closes.Missions 9 · 8 · 18 — 40 pointsOpen Project →
Project 12 Teaching Your Robot New MovesWrite your own commands. Prototype, definition, call — plus arguments and functions that call functions. Then double a mission score with one extra line.Mission 15 — base + bonus · 18 ptsOpen Project →

Phase 5 · Make It Smart3 projects

Project 13 Deciding What to Doif, if/else, else if, and nesting. The difference between asking once and asking repeatedly — then a run that notices when a grab fails.Mission 3 advanced — 22 pointsOpen Project →
Project 14 Seeing Light and DarkA sensor that answers with a number. Find your own threshold, drive until the line, start on a light — then place Botguy and both cones exactly inside the zone.Missions 14 · 18 — 35 pointsOpen Project →
Project 15 Following the LineSteer from a sensor reading. Follow the edge, not the middle — then use the lines to reach four of the hardest scoring targets on the field.Missions 6 · 7 · 16 · 17 — 51 pointsOpen Project →

Phase 6 · Clean It Up2 projects

Project 16 Building Your ToolboxMove your functions into a header file your whole team can share. Fix something once and every project that includes it gets better.No field mission — refactorOpen Project →

Strand complete. All 17 projects are here. Together they cover every base, bonus, and advanced bonus in the 2026-2027 Game — all 301 points.